POV-Ray : Newsgroups : povray.advanced-users : A specific layered texture Server Time
28 Mar 2026 16:34:13 EDT (-0400)
  A specific layered texture (Message 1 to 1 of 1)  
From: Bald Eagle
Subject: A specific layered texture
Date: 25 Mar 2026 14:40:00
Message: <web.69c42be730d25c3e9a57bf1d25979125@news.povray.org>
Some background on the issue that I'm looking for a workaround to:

From: https://www.povray.org/documentation/view/3.60/356/
"A patterned texture cannot be used as a layer in a layered texture"

I'm wondering why.

So, what are "patterned textures?
https://www.povray.org/documentation/view/3.6.1/352/

"Patterned textures are complex textures made up of multiple textures. The
component textures may be plain textures or may be made up of patterned
textures. A plain texture has just one pigment, normal and finish statement.
Even a pigment with a pigment map is still one pigment and thus considered a
plain texture as are normals with normal map statements."

What I'm aiming to accomplish:
I have several uv_mapped bicubic_patch objects that obviously have their own
individual textures.
What I'm trying to do is apply a single normal to all the patches that is not
controlled by the patch <u, v> vectors, but the global <x, y, z> vectors of
POV-space.

So although the pigment/texture coloring may differ on each patch, the normal
needs to be continuous, rather than cycling over <0, 0> to <1, 1> at the edge of
every patch.

Any examples / ideas?

- BE


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.