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Little by little and simple format converter is turning into an online
workshop for exploring and painting models, so, I guess, it's time for
rebranding :).
-- In this release (0.10b "Pingouin") --
1. Start of the materials library: 12 items from Mikes Miller's
collection (look at 'materials' directory of scene template:
https://povlab.yesbird.online/studio/data/download/studio.zip and render
samples_default.pov to browse whole collection).
2. Processing materials tags from the "extras" section of GLB/GLTF to
support external material assignment (for ex, in Blender).
/*
"extras": {
"povray": {
"material": "M_glass_green_water"
}
},
*/
3. In export file accuracy decreased to 6 digits to reduce the size
(thanks to 'kurtz le pirate').
4. Export format typo fixed (thanks to 'jr').
-- Known issues --
1. On import GLB/GLTF groups are not supported yes, so some issues
are possible (ex. 'Ingenuity Mars Helicopter.glb' from Mr).
-- In future releases --
1. Fixing GLB/GLTF groups issue
2. Extending materials library (please send your ideas and proposals
about content and organization).
3. Saving model in GLB format with materials tags to preserve materials
for future edit.
4. Passing Three.js camera position to POV scene for more precision
control.
5. Server-side rendering in preview window.
I will be very glad to get any feedback about the present state of the
project, ideas about new features and assistance in development
(at POV-Ray side).
--
YB
Post a reply to this message
Attachments:
Download 'pingouin_release_half.png' (289 KB)
Preview of image 'pingouin_release_half.png'

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On 09/10/2025 03:39, yesbird wrote:
> Little by little and simple format converter is turning into an online
> workshop for exploring and painting models, so, I guess, it's time for
> rebranding :).
New address: https://povlab.yesbird.online/studio/
--
YB
Post a reply to this message
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New release is ready:
-- In this release (0.11b "Pingouin") --
1. Saving model in GLB/GLTF format with materials tags to preserve
materials tags for future edit.
2. Displaying model's statistics.
-- Known issues --
1. On import GLB/GLTF groups are not supported yes, so some issues
are possible (ex. 'Ingenuity Mars Helicopter.glb' from Mr).
--
YB
Post a reply to this message
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New release is ready:
-- In this release (0.12b "Mars") --
1. Fixed issue with loading 'Ingenuity_Mars_Helicopter.glb' (Maetes) -
now scene hierarchy is preserved.
2. Source file name now included in 'model.ini' header to distinguish
them (Maetes).
-- In next release --
1. Storing triangle vertices in array (Bill).
2. Improving rendering quality ('scene.pov' tweaking).
3. Extending materials library.
--
YB
Post a reply to this message
Attachments:
Download 'ingenuity_mars_helicopter_pov.png' (34 KB)
Download 'ingenuity_mars_helicopter_studio.png' (251 KB)
Preview of image 'ingenuity_mars_helicopter_pov.png'

Preview of image 'ingenuity_mars_helicopter_studio.png'

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Update is available (0.14b "Arrays"):
1. Exporting vertex and normals data as arrays
(check 'Export arrays' at low-left corner).
2. Six demo models included (at top-right corner).
--
YB
Post a reply to this message
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Update is available (0.15b "XR"):
1. XR mode support (click box icon at the top right).
If you don't have VR headset, you can use emulator:
https://chromewebstore.google.com/detail/immersive-web-emulator/cgffilbpcibhmcfbgggfhfolhkfbhmik?hl=en
2. Minor export fixes.
--
YB
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Update: 0.16b "UV"
1. Export Textures and UVs as arrays.
2. Unions excluded from export: now exporting only objects
with materials.
--
YB
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After final cleanup and writing a short README I guess
this projects is completed and I am switching to something completely
different - animations of paintings in VR. Please notify me about
issues, if any.
Happy rendering !
--
YB
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As the project is completed, I shared the code under the MIT license for
those, who want to extend or improve it:
https://github.com/syanenko/pov_studio
--
YB
Post a reply to this message
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