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"Bald Eagle" <cre### [at] netscape net> wrote:
> I'm glad that SCS was able to work something out.
> They probably work better with SVG or gcode.
>
> Maybe even meshes?
>
> This ought to be a very cool project, even when it's half done.
> How is the code coming along?
Yep Send Cut Send can work with .svg files but that might only be for laser or
water jet cutting - I'm not sure. I had a metal plate made with four studs
attached so .svg probably wasn't an option but I was able to get exactly what I
wanted by using their on-line AI thing.
The code is looking good so far (in my opinion...) but I've been taking a break
from it for a while. I've gotten an intro mostly done using graphics that
generous people have shared on the internetwork (but needed a LOT of clean-up),
the sprites are mostly done, and a lot of basic infrastructure is done. There's
no sound coded yet and I'm still missing the actual sound of the mushrooms
regenerating after the player has been killed. Here's the current state of the
code: https://drive.proton.me/urls/HPK5F2HDB4#H45VQzzZxMPe if anyone is inclined
to critique it so far. There are some testing features available - the right
mouse button starts the game, [SPACE] puts it in slow-motion mode, "." and ","
adjust slow-motion speed, "l" skips ahead to the next level, and [ESC] exits.
One thing that I have to admit is strangely entertaining to me is watching the
centipede heads doing their evasive maneuvers to avoid colliding with each other
in slow motion.
After I posted the picture of the artwork I tinkered with the colors a little
and one change in the color of the blue stripes made such a dramatic and
stunning improvement that I'll post the update. The new color looks very 80s-ish
in my opinion.
Kind regards,
Dave Blandston
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Preview of image 'control panel artwork.png'

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