POV-Ray : Newsgroups : povray.general : Help: The normal map is not working : Re: Help: The normal map is not working Server Time
28 Mar 2026 13:09:09 EDT (-0400)
  Re: Help: The normal map is not working  
From: Bald Eagle
Date: 26 Mar 2026 09:50:00
Message: <web.69c5386eb63eec037ca0eb7925979125@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> >
> > In some of your renders you get a mis-match / seam in your normal/texture.
> > Also, there is that small half-black/half-white circular "blemish" at the
> > forefront of some of the spheres.
> >
>
> The mis-match seam comes from my attempt to give my own image_map the same
> 'tilt' of the pattern as Lanahum's...although I didn't get it quite right. Then
> the pattern repeats on the sphere, causing the visible 'seam'.

Ok, well - it doesn't seem to be there in column B,
and
looking back at the OP, he's got another weird seam that's perpendicular to that
and seems to line up with where the black/white circle divides.

I would not ignore either of these things, as this is usually where we
discover/learn something important.

Just curious if you can use spherical bump-mapping or spherical warp

> That small circle on my sphere renders is also visible in Lanahum's original
> post, although not as pronounced. I don't quite know what the cause is, as I
> have not really examined his code in detail, and just used it as-is. (Although,
> I did comment-out his various matrices to simplify the code, since they were
> having no effect as far as I could tell.) The circle might be because the
> bump_map's image_map does not exactly fit the sphere(?) or is not exactly
> aligned to it. (We are both using map_type 0 for applying the bump_map, which is
> just planar mapping, not 'spherical')

That doesn't really make any sense to me.
I'd experiment with other bump maps - maybe a grid, and see what happens, and
where on the bump map that artefact appears.

- BE


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