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Hello everyone,
I am having clipping image issues with the povray scene I am currently working
on and I would sincerely appreciate the help.
The scene I am working on represents a spacecraft in "space", where the earth
was placed at the center of povrays coordinate system and the sun was at the
corresponding distance in km defined as a single pointlight.
The spacecraft was first modelled in freecad then imported as independent stl
parts to blender where textures were assigned and finally using povray add on,
the pov code defining the different parts as mesh2 was obtained and the
different objects were merged into a single spacecraft one to be capable of
moving it around the scene and place it wherever is wished.
The problem is that when I place the spacecraft on a certain lower orbit and at
a relative distance from the camera of meters, in some cases the object appers
clipped. Here I provide some images examples showing that.
Is not that we are too close, the FOV is enough, and there is no clipping option
defined in the camera, in fact this is how the camera is defined:
camera {
sky sky_vector
right -(image_width/image_height)*x
look_at look
angle afov
location Cam_pos
}
Maybe it has to do with the meshes and merge of how the spacecraft os defined,
but I tried to check this and I didnt find anything... or maybe the problem is
with the overall scale of the scene??
If anyone has a feeling of what could be happening and knows how to fix it, I
would really appreciate it.
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