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Ilya Razmanov <ily### [at] gmail com> wrote:
> Greeting,
>
> while fiddling with some old ideas I unintentionally managed to improve
> some aspects of my img2mesh Python image to heightfield 3D mesh converter.
>
> You can view the results at the top of img2mesh page, updates section:
>
> https://dnyarri.github.io/img2mesh.html
>
> and download either Python originals or compiled Win10 exe.
>
> In view of recent discussion "I would like to ask the community: do
> we really need it?"
>
> I mean new version uses geometry switch based on source local contrast,
> corresponding threshold control is added to program GUI but, obviously,
> it doesn't give real-time preview of final rendering. In theory, I may
> add something like ruby mask preview (like one in Photoshop) for local
> contrast to GUI, but, considering my extremely poor programming skills
> and bad memory, it would be quite time consuming. Surely, I was able to
> make a preview for filtering (you may see it at the bottom of my POV‑Ray
> Thread: Linen and Stitch at
>
> https://dnyarri.github.io/povthread.html#averager
>
> so I can do this, but it wasn't easy.
>
> So, the question is: does anybody really need this img2mesh and stuff?
>
> --
> Ilyich the Toad
> https://dnyarri.github.io/
Latest proposition for sharp transtion is very cool and even more "opinionated"
features like that are what give it most purpose !
I did not think of it that way before but if turned into a python library
without any other dependencies than those shipped in Blender (getting it more
easily "substitutable" to tkinter) , this would definitely be a good candidate
to integrate as an option for low res enhancement within the current POV@Ble
(blender's POV addon) heightfield primitive!
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