"Chris R" <car### [at] comcast net> wrote:
> I wrote the code based on the letter stacking code in libcollide.inc and
> debugged it, and added the grid generation piece to my libmesh.inc library.
> Here are the results of repeatedly adding 20 discs to the same uneven surface
> using the algorithm. I think it does pretty well and it's actually quick enough
> that you could run it during rendering, but I kept the option to write the
> transforms to a file so you can pre-create them.
Damn, that is nice.
I'm hoping to see a pile of many more primitives on a much more uneven surface!
Nice work!
- BW
Post a reply to this message
|