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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> In some ways, I feel that this entire object-slicing-to-3D-SLICER idea is just
> an interim step to the POV-ray 3-D printing problem... waiting for some clever
> fellow to take the image-slices and instead create a triangle mesh (and .stl
> file) *directly* from the image pixels.
Well, from the image pixels on the 'outer surfaces' of the white-on-black
slices, the pixels at the outer edges of the object. Possibly using eval_pigment
and a tracing loop, to somehow get all of those pixel positions-- and just
those-- as well as on inner holes and enclosures. I have some half-formed
ideas...
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