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Thomas de Groot <tho### [at] degrootorg> wrote:
> Hmmm... doesn't seem to be as /simple/ as that... Have you tried this? I
> am getting nowhere [drives me crazy indeed]
OK, I think you misunderstood what needed to be done.
Change the outside material {} wrapper to texture {}
REMOVE all of the texture {} statements inside, leaving only the texture names.
That all works - the only thing I couldn't get to work is the Crand, because the
#local/#declare thing in macros is still messed up.
#version 3.8;
global_settings {assumed_gamma 1}
camera {
location <0, 0, -5>
right x*image_width/image_height
up y
look_at <0, 0, 0>
rotate y*clock*360
}
sky_sphere {pigment {rgb 1}}
light_source {<100, 100, -500> rgb 1}
#include "Granite_Texture.mcr"
#declare Tex = Granite_21 ()
sphere {0, 1 texture {Tex}}
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Attachments:
Download 'granite_texture.mcr.txt' (22 KB)
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