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"Chris R" <car### [at] comcastnet> wrote:
> So, somewhere, the parsing for layered textures inside of a material is
> different than the parsing of layered textures when declaring a texture
> identifier.
remove the texture {} wrapper
https://wiki.povray.org/content/Reference:Layered_Textures
You make a copy of the macro, and have a parallel macro with a slightly
different name to make a texture rather than a material. Then your developer
heart will avoid any mRNA induced myocarditis. :)
Once you declare the texture, then I think you can use that in a final texture
definition with any other modifiers. It seems to be just a matter of
hierarchies and syntax at this point.
And I can tell you from experience that that "just" can drive you crazy.
- BE
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