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"GioSeregni" <gms### [at] hotmail com> wrote:
> Hi all, first I apologize for my bad english.
> I finished now developing (basic version no color at this moment) a small
> transformation tool from STL mesh, in the center, to mesh with smooth_triangles.
Hello Giovanni!
Your results are already looking very good! :-) Congratulations for figuring out
this kind of translation. (I have been busy working on the 'opposite'
translation-- POV-ray objects to STL.)
A little utility called 'stl2pov' was mentioned. I remember it from years ago.
It is still available here, although it apparently runs in Python(?). It might
give you some ideas and suggestions about your problem.
https://github.com/rsmith-nl/stltools
By the way, I also thought that the normals of triangles are direction vectors
of 'unit length' by default, not smaller or larger, but I could be wrong.
I am looking forward to seeing how you solve your too-smooth problem; I wish
that I could offer some suggestions. Some of this triangle stuff is outside my
knowledge. *If* the triangle normals are all unit length, perhaps your summing
operation could be made to eliminate some of the identical normals on large flat
areas, which might reduce their contribution-- and make the smoothness less
smooth. (?)
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