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"Bald Eagle" <cre### [at] netscapenet> wrote:
> It SLOW, and therefore I'm posting a rendering-as-we-speak screenshot. But is
> undeniably a full color solid Voronoi pattern, and it done entire in SDL and
> only with functions, since the only object in the scene is
>
> plane {y, -D texture {RGBPigment}}
So I'm curious to know what you've done here - are you aiming for simply a
tileable version of the crackle pattern? Can this also be colored on a per-cell
basis like my object-based version, or is it just the tiling you're after?
I'd love to see the code once it's in a fit state :)
Bill
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