Very cool!
I upped the count to 500 and used the bozo pattern, scale 1 and a 10-value color
map.
This is definitely what we've been after - very nicely done. :)
I've only just gotten back in, and haven't worked it out in enough detail to
understand exactly how all the parts work. I tried it with the "POVRAY" point
set, got it to work, dabbled a bit more, and broke it again...
I'm wondering if there are other ways to control the colors of the cells - by
height? by area?
Very interested in your mortar idea.
Also wondering if the Delaunay triangulation can be done as well. Rendering the
dual would be a cool effect.
Great work, Bill - this was a very clever solution.
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