POV-Ray : Newsgroups : povray.text.scene-files : 3D Text with Sphere_sweeps : Re: 3D Text with Sphere_sweeps Server Time
25 Apr 2024 17:39:35 EDT (-0400)
  Re: 3D Text with Sphere_sweeps  
From: Dave Blandston
Date: 21 Jun 2022 16:20:00
Message: <web.62b2277318b1901ccf03b124607c1b34@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Now, IIRC, Mike Williams has done an impressive amount of work on tubes and
> splines and using them in isosurfaces to mimic sphere sweeps.   So If you wanted
> to implement the smoothing, then maybe the way to go would be to convert the
> code so that you were using proper isosurfaces right out of the gate, rather
> than a slow and inefficient conversion from a primitive.


OK that's interesting. The conversion did not look like it was going to work out
for this particular use because the documentation said that sharp edges would
produce jagged results. Most of the edges of the letters are rounded since
that's the whole point of the project, but the top of the "u" and bottom of the
"n" do have sharp edges. I'll see if Mike Williams' work can be used. Thank you
sir!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.