POV-Ray : Newsgroups : povray.advanced-users : Why don't shadows get blurry after a certain distance? ("Distance Field Sha= : Re: Why don't shadows get blurry after a certain distance? ("Distance Field= Server Time
29 Mar 2024 04:29:05 EDT (-0400)
  Re: Why don't shadows get blurry after a certain distance? ("Distance Field=  
From: HackerDaGreat57
Date: 5 Jun 2022 01:10:00
Message: <web.629c3a8b79b4ae92dae6647fefbff93@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "HackerDaGreat57" <Hac### [at] gmailcom> wrote:
>
> > Is it possible to change the 'Radius' of the point light? Like in Blender's
> > Cycles for example, there is an option to change the point light's radius which
> > increases the 'amount' of penumbra on my shadows.
> >
> > Thanks anyway for the useful reference though.
>
> Not in the way you're asking.
> But maybe another way.
>
> If you create a sphere with an emissive finish, then you could make a scene
> using radiosity, and that might work in the way you want it to.
>
> You can also add no_image to the object definition so that it doesn't show up in
> the scene, if it's in the camera's view frustum.

That would, in fact, work like a charm.

Do emissive materials count as light sources? (I'm concerned about the 127 light
limit)


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