Just now I posted an update to converter, that includes:
1. Load and export complete scene (all meshes contained in the file).
2. By advice of Paul Bourke, scene metrics at the top of model.inc file:
center and radius of bounding sphere, bounding box coordinates.
3. Wireframe model shading.
How to use:
All meshes in 'model.inc' have names surface*, numbered from 1.
At the end of the file there is a 'union', that combines them together.
//----------- Sample scene (attached) ----------------------------------
#version 3.7;
#include "model.inc"
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
#declare cam = camera { perspective angle 55
location <RADIUS, RADIUS, RADIUS> * 1.5
right x * image_width / image_height
look_at CENTER}
camera{cam}
light_source{< 3000,3000,-3000> color rgb <1.0, 1.0, 1.0>}
//-----------------------------------------------------------------------
Testing and any kind of feedback are highly appreciated :).
--
YB
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Attachments:
Download 'scene.pov.txt' (1 KB)
Download 'model.inc.txt' (652 KB)
Download 'scene.png' (28 KB)
Download 'shot.png' (261 KB)
Preview of image 'scene.png'

Preview of image 'shot.png'

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