Working on file converter, I am importing vertex colors from FBX,
but cant figure out why POV-Ray rendering is so much different from
ZBrush. Maybe there is a way to control color distribution and
smoothness ?
Please find images and scene in attachment.
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YB
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Attachments:
Download 'cube_vc.inc.txt' (2 KB)
Download 'scene.png' (29 KB)
Download 'scene.pov.txt' (3 KB)
Download 'zb.png' (402 KB)
Preview of image 'scene.png'

Preview of image 'zb.png'

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