Attached is a cylinder bent around a circular arc.
How did I get the texture to follow the bend? Easy: I spent 3 days
throwing spaghetti at a wall until all of it stuck.
I have to do this every time I use the cylindrical warp. I can explain
all about how POV-Ray handles gamma and sRGB, but warp { cylindrical }
is still black magic to me.
The code will be in the next major release of DeskLamp.
Post a reply to this message
Attachments:
Download 'test_flex_texture.mp4.dat' (123 KB)
|