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Le 2024-04-03 à 10:12, Bald Eagle a écrit :
> SO, maybe I'm missing something here, but wouldn't just find/replace material
> with texture yield a layered texture rather than a material?
>
> I'm at work atm, so I don't have POV-Ray to test this with.
>
> But if that works, then you can also just have the macro declare a global
> texture name in the process of making the material, and use that after you
> invoke the macro.
>
> - BE
>
Essentially, a material is just a wrapper for a texture plus an
interior. So, if there is no interior, a material is effectively another
name for a texture.
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