|
|
Op 3-4-2024 om 23:25 schreef Bald Eagle:
> "Chris R" <car### [at] comcastnet> wrote:
>
>> So, somewhere, the parsing for layered textures inside of a material is
>> different than the parsing of layered textures when declaring a texture
>> identifier.
>
> remove the texture {} wrapper
>
> https://wiki.povray.org/content/Reference:Layered_Textures
>
> You make a copy of the macro, and have a parallel macro with a slightly
> different name to make a texture rather than a material. Then your developer
> heart will avoid any mRNA induced myocarditis. :)
>
> Once you declare the texture, then I think you can use that in a final texture
> definition with any other modifiers. It seems to be just a matter of
> hierarchies and syntax at this point.
>
> And I can tell you from experience that that "just" can drive you crazy.
>
> - BE
>
Hmmm... doesn't seem to be as /simple/ as that... Have you tried this? I
am getting nowhere [drives me crazy indeed]
--
Thomas
Post a reply to this message
|
|