POV-Ray : Newsgroups : povray.binaries.images : Crackle - are we bored yet? : Re: Crackle - are we bored yet? Server Time
29 Mar 2024 02:49:20 EDT (-0400)
  Re: Crackle - are we bored yet?  
From: kurtz le pirate
Date: 2 Dec 2022 13:33:32
Message: <638a44fc$1@news.povray.org>
On 02/12/2022 13:17, Bald Eagle wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:> ...
> plane {y, -D texture {RGBPigment}}
> ...
> 

This kind of code is a very big mystery to me :(
T-O-K also uses it a lot in his code about complex functions.


I had also played a bit with the Voroni diagrams. The statistics for the
attached image are :
----------------------------------------------------------------------------
Parser Time
  Parse Time:       0 hours  0 minutes 28 seconds (28.481 seconds)
              using 1 thread(s) with 28.477 CPU-seconds total
  Bounding Time:    0 hours  0 minutes  0 seconds (0.205 seconds)
              using 1 thread(s) with 0.205 CPU-seconds total
----------------------------------------------------------------------------
Render Time:
  Photon Time:      No photons
  Radiosity Time:   No radiosity
  Trace Time:       0 hours  0 minutes  1 seconds (1.575 seconds)
              using 6 thread(s) with 5.942 CPU-seconds total
----------------------------------------------------------------------------

... about 30" for 400x400 "points".
The method for the plot is very very basic (even silly).
I can give the SDL of corse


It's strange from you ...
Is your code recursif ?





-- 
Kurtz le pirate
Compagnie de la Banquise


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voro_basic.jpg


 

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