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Op 1-12-2022 om 00:29 schreef Bald Eagle:
> I think this addresses the basic grid-based Voronoi, in an infinite tiling.
>
> As usual, I was making it 10,000 times more difficult than it should be.
>
> Shown is the pattern on the xz plane, with the unit square from 0 to 1 outlined
> in magenta.
>
> I'm using f_noise3d as my randomization function, but I'm not quite sure how to
> get it "to be more random" using my <x,y,z> coordinates.
>
> I'd also like to find a way to modify the output values of the Voronoi function
> to give something more like crackle solid, or at least a hard outline of the
> cells.
>
> I think I can modify this so that the points are user-defined, but the pattern
> still tiles.
>
This looks very promising indeed. Well done!
Would it be possible to vary the /size/ of the individual cells? in a
random way?
--
Thomas
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