POV-Ray : Newsgroups : povray.binaries.images : Seeking ancient bug report about shadowless area light : Re: Seeking ancient bug report about shadowless area light Server Time
25 Apr 2024 17:41:07 EDT (-0400)
  Re: Seeking ancient bug report about shadowless area light  
From: Cousin Ricky
Date: 19 Jun 2022 20:51:00
Message: <62afc474@news.povray.org>
On 2022-06-12 12:17 (-4), Cousin Ricky wrote:
> 
> The one lead that I have comes from a "verbose" feature in which I write
> SDL to the debug stream.  When I render the #debug'd code, the shadows
> always appear.  The main difference is that in the include file, the
> light_source is transformed along with the lamp hood and main fixture,
> whereas in the #debug'd code, all the parameters are transformed before
> being written into the light_source statement.  This suggests a possible
> workaround, but I would still like to know what is going on.

I got the workaround working, but I have still been thoroughly
unsuccessful in figuring out what the problem is or why and when it happens.


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